3/28/2023 0 Comments Dead by daylight review![]() ![]() While it’s not frequent, it’s still noticeable enough that it can actually stutter out in the middle of a skill-check, taking you from finishing a generator to making a mad dash for safety because the Killer is now hot for your ass. Within a match the game suffers from micro-stutter: no getting around that. Which, speaking of handheld versus docked, things get weirder. Oddly enough, it works better in handheld mode than it does docked, but it still tries to fight you every step of the way. The bloodweb, survivor selection, loadout menu: any interaction with the game’s interface is an exercise in patience considering how hard it seems to buck at being used. ![]() Highlighting any icon causes the game to hitch and stall like an old carburetor twenty years overdue a replacement. The moment you boot up the game and start scrolling around the main menu it becomes apparent that performance is gonna be a mixed bag in Dead by Daylight for the Switch. Some things are more horrifying than others. Running around in a match I can honestly say that despite the cuts, reduced textures and what-have-you, that playing the Switch port I didn’t notice the reduced graphics near as much as I thought I would after touring around the main menu. Volumetric effects, like the fog, are also still present, and in games where someone decided we needed to mimic an early morning Washington State port town within a match via an offering I noticed the fog was appropriately denser. Lights themselves still seem to project at a decent distance, with the Killer’s death glare of impending murder being most notable. Shadow resolution takes a hit, but each object in the environment appears to still cast a shadow generated by the various light sources within the environment. That’s not to say they haven’t had their share of cuts – they certainly have – but when compared to other parts of the graphical suite, it’s evident Behaviour wanted the lighting, shadows and draw distance to come as close, if not equal to, the lowest PC settings. I mean, when you consider their importance to not only Dead by Daylight’s overall mood, but also its gameplay then it makes sense they were given more love and attention when it came time to decide what absolutely had to be downgraded. That’s not to say the port is hideous all around: draw distance, shadows and lighting effects seem to be what were prioritized in this Switch port. ![]() Killers seem to have fared better, perhaps because they need to be more instantly recognizable within a match, but if you are coming to this port expecting parity with the PC at its lowest settings, then check those expectations at the door. Hell, even offerings are missing their outlines when they display before a match, which I found to be an odd omission. Survivors look straight out of a PlayStation 2 game, and in handheld you’d be forgiven for having Metal Gear Solid flashbacks with faces being barely recognizable. Quite literally in fact, seeing as faces are some of the most degraded of the textures. Some certainly fair better than others – like survivor clothing and buildings – but those that had to be cut took an axe to the face. Whether playing docked or handheld, textures are noticeably lower than their PC counterparts, even when compared to the PC version’s lowest settings. Granted, that can be said for the vast majority of Switch ports, but there are Doom levels of downgrade, and then there is Dead by Daylight. ![]() I’ll get this out of the way upfront: the Nintendo Switch port of Dead by Daylight is not a looker. ![]()
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